Blender Modelling, Rendering & More

Welcome to my Blender guide page where you can get tips and tricks snippets on all things Blender related. This includes information on how to improve your modelling, the best way to add lighting for rendering and even some nifty tricks on animation.

If you find you’re getting stuck and cannot move past a certain point, or maybe you lack the patience, then take a look at the tutorials below. They just might help!

solidifier modifier blender

Blender Solidify Modifier – What It Does & When To Use It?

0%Post ContentBlender has a vast number of modifiers which is actually a good thing as it makes the tool very versatile and flexible. The downside is it can make the user feel a little overwhelmed. However, it’s important to note, once you get the basic principles of what each modifier does, it becomes easier to …

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blender merge vertices

How To Merge Vertices In Blender & Why You’d Want To?

0%Post Content→ Your starting point to becoming a Blender guru is here! In this article we’ll be looking at how to merge vertices of an object in edit mode. Many of you might remember the remove doubles feature on Blender and what it was used for? Essentially merge vertices is the new name for remove …

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animation settings with Blender software

How To Use Blender For Animation: Using Physics Tab

0%Post ContentIn this post, we will be looking at the simplest animation you can create using Blender. We’ll set up two scenarios using the exact same scene but acquiring different end results. The idea here is to demonstrate an understanding of how animations (using the physics tab) work on Blender and how easy it is …

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using HDR maps for realistic rendering

How To Use HDRI Maps For Realistic Lighting Effect on Blender

0%Post ContentIn this post we take a look at how mimicking realistic lighting conditions using HDRI maps on Blender can result in the most realistic 3D renders. It’s not uncommon to try and inject the settings into the 3D objects themselves to achieve the desired renders. However, in this tutorial, we look at letting external factors …

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